List of projects that have used the Moirai.
Palliative care in Long-term Care: A Virtual Serious Game
- Institutions: SimXSpace (York University), maxSIMhealth (OntarioTech University).
- Period: 2022 - 2023.
- Status: Underway 🚧.
- Demo
International Educated Nurse-Centered Virtual Serious Game
- Institutions: SimXSpace (York University), maxSIMhealth (OntarioTech University).
- Period: 2021 - 2022.
- Status: Completed ✅.
Using an innovative tool to teach and test cultural competencies to enhance age‐friendly communities.
- Institutions: maxSIMhealth (OntarioTech University), The City of Oshawa, TeachingCity Oshawa.
- Period: 2020 - 2022.
- Status: Completed ✅.
- Output:
- P. Mutombo, A. Torres, B. Kapralos, B. Gamble, B. Momand, C. Adams, L. Lawson, C. da Silva, A. Dubrowski, “Using Community-Based Participatory Research to build an Innovative Virtual Environment to Enhance Age-friendly Cultural Competencies,” IFAs 15th Global Conference on Ageing “Rights Matter”, Niagara Falls, Ontario, Canada, Nov. 10-12, 2021.
- P. Mutombo, A. Torres, B. Kapralos, B. Gamble, B. Momand, C. Adams, L. Lawson, C. da Silva, A. Dubrowski, “Seniors Cultural Competency Virtual Learning Environment (SCCVLE): An Innovative Education Tool to enhance Competencies,” MEI 2021 4th International Conference on Medical Education Informatics, Virtual, The University of Nottingham, UK and the University of Malaya, Malaysia, Jul. 12-15, 2021.
- P. Mutombo, A. Torres, B. Kapralos, B. Gamble, C. Adams, L. Lawson, A. Dubrowski and C. da Silva, “An Innovative Virtual Learning Environment to Enhance Age-Friendly Cultural Competencies,” COMPSAC 2021: Intelligent and Resilient Computing for a Collaborative World, Jul. 12-16, 2021, doi: 10.1109/COMPSAC51774.2021.00195
Person-Centered Serious Games for Mental Health Education
- Institutions: SimXSpace (York University), maxSIMhealth (OntarioTech University).
- Period: 2019 - 2020.
- Status: Completed ✅.
- Output:
- C. da Silva, A. Torres, B. Karalos, E. Peisachovich, A. Dubrowski, V. Baltazar, B. Qureshi and N. Caraballo, “Person-centered Virtual Serious Games: Mental Health Education,” COMPSAC 2021: Intelligent and Resilient Computing for a Collaborative World, Jul. 12-16, 2021, doi: 10.1109/COMPSAC51774.2021.00196